First, a Little History
I have been a huge fan of the Master of Orion series since the very first title, but I became obsessed with Master of Orion 2: Battle at Antares. I probably played hundreds of games of MoO2, mostly all single player. I was invested in the setting and the game was deep enough that each playthrough was unique and had its own challenges. Continue reading Master of Orion: Early Access First Playthrough
My daughter is 8 years old in a few days, and she’s expressed a lot of interest in board and video games. She’s also said that she wanted to “make up her own game.” After seeing a post a few months ago with a $20 Game Design Kit (sadly, the original link no longer works, but here’s a post that contains a fair amount of it), my wife and I decided we would put one together for our little girl.
Few things have been more creatively enriching than walking around a dollar store (and later, a craft store) searching for potential game pieces among the stock.
Continue reading My First Game Design Kit
In his article From Design Philosophy (Part 1: What is “Good Design”?), the author defines “Good Design” as follows:
Good design is when the thing in question accomplishes what is desired in an efficient, reliable, intuitive, thorough, positive, and inspiring way without contradicting its own goals, being dishonest or misleading, or being unnecessarily obtrusive or overwrought.
Personally, I think that definition might be over-designed. I would simplify it by ending it early. Continue reading Good Design and Frames of Reference
In the spirit of Pokémon Conquest (a mashup of the monster battler and Nobunga’s Ambition), here are some games that I would love to play, remixed or mashed up or developed in a different way:
- Super Mario Brothers: A Telltale Games Series
- Sid Meier’s Ninjas!
- Crusader Kings: Modern Warfare
- World of Pokémon (a.k.a. Pokémonline)
- Starship Troopers: Total War
- Assassin’s Creed: Red Sky
- (set on Mars, like Red Faction. With space pirates.)
While looking over the new 5th Edition Dungeons and Dragons Dungeon Master’s Guide, I was thinking about the game value of the “advantage” and “disadvantage” system when applied to percentile dice. Continue reading Percentile Advantage