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	<title>Comments for James Makes Games</title>
	<atom:link href="http://jamesmakesgames.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://jamesmakesgames.com</link>
	<description>I make games. Occasionally I talk about them.</description>
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		<title>Comment on Candy Land Wars by J</title>
		<link>http://jamesmakesgames.com/no-added-pieces/candy-land-wars/#comment-73</link>
		<dc:creator>J</dc:creator>
		<pubDate>Tue, 01 Mar 2011 23:32:54 +0000</pubDate>
		<guid isPermaLink="false">http://grandpotato.com/#comment-73</guid>
		<description><![CDATA[A small potential problem:  whatever player matches the color of the far end of the two bridges would have a slight advantage in being immune to being forced backward across the bridge.  Possible fix: explicit exception that immunity does not count for those 2 cases, although that becomes a miniscule disadvantage for those colors (more bad cards that can affect them)

Similarly, a slight disadvantage to whichever color matches the start of the bridge, especially the first one, as that player gets a double move out of a single of their own color.  Possible fix: allow move-2 cards to traverse bridge after 1, or allow turning a move 2 (natural or color-match) into move 1 (although in what other situation would you want to do that?)

Ideas for other mechanics:  blocker cards - a color-match card can be played out-of-turn to block any other card played.  A single can block a (non-color-matched) single, a double can block a color-matched single, a non-color-matched double or a pink.  color-matched doubles are unblockable, including the free move.  

Board power zones  the pink squares divide the board into overlapping zones, with each zone going from the previous pink to the next (i.e., the pepermint stick zone goes from imediately after the candy hearts square to immediately before the gingerbread man square).  A pink card can be played with another card to create an effect on all players in the zone - play with an orange card to create a sticky zone (all movement reduced by 1), with a purple card to create a rich zone (draw an extra card on your turn while in that zone),  a green card to create a peace zone (everyone in zone is immune to other cards and cannot play cards on others), red to create a forbidden zone (everyone in zone is immediately moved away from the zone control space to the edge of the zone, and no one may enter the zone in any way until the effect is lifted), etc.  Zone powers stay in effect for one turn, plus one turn for each square played (i.e., a 1-spot card makes the effect last 2 turns, a 2-spot lasts 3 turns) and extra cards including of other colors can be used also to extend the effect.]]></description>
		<content:encoded><![CDATA[<p>A small potential problem:  whatever player matches the color of the far end of the two bridges would have a slight advantage in being immune to being forced backward across the bridge.  Possible fix: explicit exception that immunity does not count for those 2 cases, although that becomes a miniscule disadvantage for those colors (more bad cards that can affect them)</p>
<p>Similarly, a slight disadvantage to whichever color matches the start of the bridge, especially the first one, as that player gets a double move out of a single of their own color.  Possible fix: allow move-2 cards to traverse bridge after 1, or allow turning a move 2 (natural or color-match) into move 1 (although in what other situation would you want to do that?)</p>
<p>Ideas for other mechanics:  blocker cards &#8211; a color-match card can be played out-of-turn to block any other card played.  A single can block a (non-color-matched) single, a double can block a color-matched single, a non-color-matched double or a pink.  color-matched doubles are unblockable, including the free move.  </p>
<p>Board power zones  the pink squares divide the board into overlapping zones, with each zone going from the previous pink to the next (i.e., the pepermint stick zone goes from imediately after the candy hearts square to immediately before the gingerbread man square).  A pink card can be played with another card to create an effect on all players in the zone &#8211; play with an orange card to create a sticky zone (all movement reduced by 1), with a purple card to create a rich zone (draw an extra card on your turn while in that zone),  a green card to create a peace zone (everyone in zone is immune to other cards and cannot play cards on others), red to create a forbidden zone (everyone in zone is immediately moved away from the zone control space to the edge of the zone, and no one may enter the zone in any way until the effect is lifted), etc.  Zone powers stay in effect for one turn, plus one turn for each square played (i.e., a 1-spot card makes the effect last 2 turns, a 2-spot lasts 3 turns) and extra cards including of other colors can be used also to extend the effect.</p>
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		<title>Comment on Preview: Candy Land Wars by Eunice</title>
		<link>http://jamesmakesgames.com/2011/01/27/preview-candy-land-wars/#comment-42</link>
		<dc:creator>Eunice</dc:creator>
		<pubDate>Thu, 27 Jan 2011 18:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://grandpotato.com/?p=118#comment-42</guid>
		<description><![CDATA[Stumbled on your site through Stumbleupon. You know I am signing up to your rss feed.]]></description>
		<content:encoded><![CDATA[<p>Stumbled on your site through Stumbleupon. You know I am signing up to your rss feed.</p>
]]></content:encoded>
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		<title>Comment on A Big Boy Website by Jake Crane</title>
		<link>http://jamesmakesgames.com/2011/01/24/a-big-boy-website/#comment-40</link>
		<dc:creator>Jake Crane</dc:creator>
		<pubDate>Thu, 27 Jan 2011 04:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://grandpotato.com/?p=23#comment-40</guid>
		<description><![CDATA[I will start to send one of my spies to watch this site.  He might even act like a normal poster from time to time.]]></description>
		<content:encoded><![CDATA[<p>I will start to send one of my spies to watch this site.  He might even act like a normal poster from time to time.</p>
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		<title>Comment on A Big Boy Website by James</title>
		<link>http://jamesmakesgames.com/2011/01/24/a-big-boy-website/#comment-39</link>
		<dc:creator>James</dc:creator>
		<pubDate>Mon, 24 Jan 2011 19:53:04 +0000</pubDate>
		<guid isPermaLink="false">http://grandpotato.com/?p=23#comment-39</guid>
		<description><![CDATA[But now I don&#039;t have to maintain a user database. I can get Facebook to do it for me. :)]]></description>
		<content:encoded><![CDATA[<p>But now I don&#8217;t have to maintain a user database. I can get Facebook to do it for me. <img src='http://jamesmakesgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on A Big Boy Website by Brandes Stoddard</title>
		<link>http://jamesmakesgames.com/2011/01/24/a-big-boy-website/#comment-38</link>
		<dc:creator>Brandes Stoddard</dc:creator>
		<pubDate>Mon, 24 Jan 2011 19:16:44 +0000</pubDate>
		<guid isPermaLink="false">http://grandpotato.com/?p=23#comment-38</guid>
		<description><![CDATA[I&#039;m not so interested in Facebook functions, since I quietly hate Facebook and have marked it down for obliterati... never mind, but I am interested in seeing you post here more often. =)]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m not so interested in Facebook functions, since I quietly hate Facebook and have marked it down for obliterati&#8230; never mind, but I am interested in seeing you post here more often. =)</p>
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	<item>
		<title>Comment on A Big Boy Website by James</title>
		<link>http://jamesmakesgames.com/2011/01/24/a-big-boy-website/#comment-36</link>
		<dc:creator>James</dc:creator>
		<pubDate>Mon, 24 Jan 2011 03:35:28 +0000</pubDate>
		<guid isPermaLink="false">http://grandpotato.com/?p=23#comment-36</guid>
		<description><![CDATA[And now I know that my Facebook Connect works for someone other than me! Huzzah!]]></description>
		<content:encoded><![CDATA[<p>And now I know that my Facebook Connect works for someone other than me! Huzzah!</p>
]]></content:encoded>
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	<item>
		<title>Comment on A Big Boy Website by Kathy Tempesta</title>
		<link>http://jamesmakesgames.com/2011/01/24/a-big-boy-website/#comment-35</link>
		<dc:creator>Kathy Tempesta</dc:creator>
		<pubDate>Mon, 24 Jan 2011 03:33:10 +0000</pubDate>
		<guid isPermaLink="false">http://grandpotato.com/?p=23#comment-35</guid>
		<description><![CDATA[I read it!]]></description>
		<content:encoded><![CDATA[<p>I read it!</p>
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