My daughter is 8 years old in a few days, and she’s expressed a lot of interest in board and video games. She’s also said that she wanted to “make up her own game.” After seeing a post a few months ago with a $20 Game Design Kit (sadly, the original link no longer works, but here’s a post that contains a fair amount of it), my wife and I decided we would put one together for our little girl.
Few things have been more creatively enriching than walking around a dollar store (and later, a craft store) searching for potential game pieces among the stock.
Continue reading My First Game Design Kit
Today, Hatred was pulled from Steam Greenlight.
I could understand the “what makes this different than GTA?” arguments for this game if it were meant to teach a lesson. The point is to hunt down and murder defenseless people. If the point was to sicken and disgust me, then well done. Point made.
Continue reading Hatred and Violence in Games
While looking over the new 5th Edition Dungeons and Dragons Dungeon Master’s Guide, I was thinking about the game value of the “advantage” and “disadvantage” system when applied to percentile dice. Continue reading Percentile Advantage