First, a Little History
I have been a huge fan of the Master of Orion series since the very first title, but I became obsessed with Master of Orion 2: Battle at Antares. I probably played hundreds of games of MoO2, mostly all single player. I was invested in the setting and the game was deep enough that each playthrough was unique and had its own challenges. Continue reading Master of Orion: Early Access First Playthrough
In his article From Design Philosophy (Part 1: What is “Good Design”?), the author defines “Good Design” as follows:
Good design is when the thing in question accomplishes what is desired in an efficient, reliable, intuitive, thorough, positive, and inspiring way without contradicting its own goals, being dishonest or misleading, or being unnecessarily obtrusive or overwrought.
Personally, I think that definition might be over-designed. I would simplify it by ending it early. Continue reading Good Design and Frames of Reference
In the spirit of Pokémon Conquest (a mashup of the monster battler and Nobunga’s Ambition), here are some games that I would love to play, remixed or mashed up or developed in a different way:
- Super Mario Brothers: A Telltale Games Series
- Sid Meier’s Ninjas!
- Crusader Kings: Modern Warfare
- World of Pokémon (a.k.a. Pokémonline)
- Starship Troopers: Total War
- Assassin’s Creed: Red Sky
- (set on Mars, like Red Faction. With space pirates.)
Today, Hatred was pulled from Steam Greenlight.
I could understand the “what makes this different than GTA?” arguments for this game if it were meant to teach a lesson. The point is to hunt down and murder defenseless people. If the point was to sicken and disgust me, then well done. Point made.
Continue reading Hatred and Violence in Games